Second Life: The Outside of the Box

Posted in Second Life with tags , on December 30, 2008 by billmagee

Second Life is a simulator for encouraging the imagination, a
playground for nourishing the creative process, and a blank canvas for
inspiring innovation. Very few Real Life schools can make these
claims. Compared to the lackluster cubes in which we educate our
children, Second Life is the outside of the educational box.

Here is just a partial list of the capabilities of Second Life as an
educational platform:

ACTIVITY CENTERS
Art studio*
Experiment modeling*
Project design modeling*
Visualization studio**
Seminar classroom*
Conference center*
Meeting space*
Remote office hours**
Language-learning facility*
LSL programming environment**
Community-building*
Socialization and recreation areas*

RESOURCES
Museum*
Library*
Project Poster and Demo center*
Student projects laboratory*
Student projects display center*
Construction facility**
Holodeck**

INFORMATION MANAGEMENT
Database retrieval system
Powerpoint presentation display*
Slide projector*
RSS-feed receiver
Remote connection to Moodle learning-management system**

MULTIMEDIA
streaming audio and video player.
machinima production studio*
movie theater
web browser

COMMUNICATIONS
instant messaging and peer-to-peer text communicator
email client
VOIP-enabled international voice communication system*

* Second Life provides this function at lower cost than common tools
and facilities.
** This function is unique to Second Life.

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Rotating Objects With Quaternions

Posted in Second Life with tags , on December 25, 2008 by billmagee

Rotation is a complicated subject in 3D programming. Sometimes you need to rotate objects to a specific vector and hold them there. Sometimes you need to set them rotating around their axes. Neither of these tasks is intuitive in Second Life. Recently, I have learned how to rotate objects to a specific vector.

My lab in Shipley has two floors, but there is no gap for a staircase to get up to the second floor. To fix this problem I wrote a program to hide a section of the second floor and rez a staircase that I can climb to the upper floor. Then another program restores the hidden section and kills the staircase.

The function to rez some object (for instance a staircase) contained in some other object (just some random container) is llRezObject:

llRezObject(object_name, position, velocity, rotation, parameter);

The position must be relative to the position of the container (which can be accessed by llGetPos). After some experimentation I set the position of the rezzed staircase to llGetPos()+<2.0,0.0,3.0>. This placed the staircase exactly where I wanted it, but it was rotated to vector 0,0,0, whereas I wanted it rotated to vector 0,0,270.

Alas, setting the rotation in llRezObject to 0,0,270 did not work. Why not? The problem is that 0,0,270 is a Euler vector whereas Second Life requires rotations to be expressed in quaternions.

Roll, Pitch, and Yaw

Roll, Pitch, and Yaw

The positional orientation 0,0,270 is called a Euler vector. The idea behind Euler vectors is to split the actual rotation into three simpler orientations. Rotation around these three orientations is called roll, pitch, and yaw. If I had direct access to the staircase parameters I could modify its orientation manually by entering 270 as its z-axis yaw. But you can only do that manually; you cannot do it with a program script. LSL (like other 3D programming languages) requires that rotations be expressed in quaternions instead of Euler vectors.

A quaternion has four values, three of which represent the direction an object is facing and a fourth that represents the object’s banking left or right around that direction. Not understanding the math at all, I nevertheless think the fourth value is a factor in accordance with which the other three values are altered during a bank.

Anyway, quaternions are useful in graphics simulations for their ability to accurately express rotations around 3-axes. As I mentioned, LSL scripting requires that Euler vectors be expressed in quaternions. Luckily, there are standard functions for this. Three lines of code are required:

1. vector eul = <0,0,270>;

This is the rotation I want in Euler notation: 270 degrees around the z-axis. So I set that vector to the variable eul. eul now expresses an angle in degrees.an>

2. eul *= DEG_TO_RAD;

Next, degrees are converted to radians. The radian is a unit of angular measure, equal to 180/π degrees, or about 57.2958 degrees. This second line assigns the value (eul * 0.01745329238) to the variable eul. Now we have eul as an angle expressed in radians.

3. rotation quat = llEuler2Rot(eul);

This function llEuler2Rot assigns quat the value of eul converted to a quaternion. Voila! quat is the rotation I need. So I plug quat into the little program below, which rezzes the staircase in the proper position and rotates it 270 degrees around the z axis.

default
{

state_entry() {
llListen(0,””, NULL_KEY, “”);
}
listen(integer channel, string name, key id, string message) {
if (message == “rez_staircase”)
{

vector eul = <0,0,270>
eul *= DEG_TO_RAD;
rotation quat = llEuler2Rot(eul);

llRezObject(llGetInventoryName(INVENTORY_OBJECT,0), llGetPos()+<2,0,3>,ZERO_VECTOR,quat,0);

}
}

}

Merry Christmas!

Wamlabs Mediatronics

Posted in Second Life on December 24, 2008 by billmagee

My name in Second Life is Wam7c Macchi. I am the weird-looking guy with the fedora. My company in SL is Wamlabs Mediatronics. We do educational builds, Asian language instructional programming, and machinima. Currently I am building a technical educational platform for my college in Taiwan. I call the campus the Dharma Drum Buddhist College elearning Beacon. I have written an article about it here.

Wam7c Macchi

Wam7c Macchi

Besides building a campus, Wamlabs is developing innovative language-learning mediatrons (together with Fred Huffhines of the Eepaw Shop in Smoky), making instructional machinima, and researching the best tools for presenting streaming media in Second Life. When I get some time I will blog about these things. The machinima are available on youtube: search for wamagee.

If you would like to visit the campus, you are very welcome. In Second Life teleport to the Catocala region, coordinates 184, 63, 101. And don’t miss our experimental Tibetan language classroom at coordinates 168, 121, 600.

First Blog Post

Posted in Second Life on December 23, 2008 by billmagee

Welcome to my blog, Wamlabs Mediatronics. Currently I teach Tibetan language and Tibetan Buddhism in Taiwan at Dharma Drum Buddhist College. Although Tibetan Buddhism occupies most of my mind, in this blog I will mainly report on my work in Second Life (see my Future Tibetan webpage), where I run Wamlabs Mediatronics, a language programming company focusing on the Buddhist Canonical languages of Sanskrit, Tibetan, Chinese, and Pali.

Notes about myself: I run Ubuntu Linux on a number of machines including an eee pc 901. I write academic papers using the LaTex typesetting system. I am trying to learn conversational Mandarin, but it is much harder than Tibetan.

I have written a few books. One that I like a lot is a novel about a Dalai Lama who is a woman: it is called She Still Lives and is published by the fine publishing house of Snow Lion Publications.

My CV is available here.

I have decided to use WordPress for this blog because it is open source. Open source software is like vegetarianism: the Buddha did not explicitly recommend it, but it tends to make the world a better place.

Sarva mangalam!